module unde.games.dizzy.omega.animations.statical; import derelict.opengl3.gl; import std.math; import std.stdio; import unde.games.object; import unde.games.renderer; import unde.global_state; class Statical:StaticGameObject { string model; this(MainGameObject root, string model) { this.model = model; models[model] = root.models[model]; super(root); } override void draw(GlobalState gs) { glPushMatrix(); recursive_render(gs, models[model], null, null, true); glPopMatrix(); } override bool tick(GlobalState gs) { return true; } }